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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

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https://wiki.nofrag.com/index.php?action=history&feed=atom&title=R%C3%A9g%C3%A9n%C3%A9ration_de_sant%C3%A9_%28Borderlands_2%29 Régénération de santé (Borderlands 2) - Historique des versions 2026-10-30T14:11:45Z Historique des versions pour cette page sur le wiki MediaWiki 1.44.0
Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910
https://wiki.nofrag.com/index.php?title=R%C3%A9g%C3%A9n%C3%A9ration_de_sant%C3%A9_(Borderlands_2)&diff=2890&oldid=prev Vajolo : blanchiment 2018-09-09T05:08:37Z <p>blanchiment</p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="fr"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Version précédente</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 9 septembre 2018 à 06:08</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Ligne 1 :</td> <td colspan="2" class="diff-lineno">Ligne 1 :</td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Dans [[Borderlands 2]], la '''régénération de santé''' dépend principalement des [[Classe (Borderlands 2)|compétences de personnage]] et des modes de classes, mais aussi d’autres combinaisons.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">== Compétences ==</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Chaque [[Classe (Borderlands 2)|classe de personnage]] dispose de compétences pour récupérer de la santé. Les modes de classe peuvent accroitre les statistiques de ces compétences. </del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=== Assassin ===</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">; Exaltati0n (''Resurgence'')</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Arbre Bain de sang (''Bloodshed''), compétence de niveau 4.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Tuer un ennemi d’une attaque au corps à corps régénère n % de santé. Plus votre santé est basse, plus vous en récupérez.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: +4 % maximum par niveau, sur 5 niveaux.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">; Innervati0n (''Innervate'')</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: [[Classe (Borderlands 2)#Arbre de compétences|Arbre]] Ruse (''Cunning''), compétence de niveau 4.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Lorsque Leurr3 est actif, régénère n % de santé par seconde.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: +0,8 % par niveau, sur 5 niveaux.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=== Commando ===</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">; Autonome (''Able'')</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Arbre Guérilla (''Guerrilla''), compétence de niveau 3.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Blesser un ennemi régénère n % de santé par seconde pendant 3 secondes (non cumulable). </del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: +0,4 % maximum par niveau, sur 5 niveaux.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">; Intrépide (''Grit'')</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Arbre Survie (''Survival''), compétence de niveau 5.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Vous avez n % de chance d’ignorer les dégâts fatals et de régénérer 50 % de votre santé.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: +4 % maximum par niveau, sur 5 niveaux.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">; Préparation (''Preparation'')</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Arbre Survie (''Survival''), compétence de niveau 1.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Augmente la capacité du bouclier de n % ; régénère n % de santé lorsque le bouclier est plein.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: +3 % de bouclier et +0,4 % de santé par niveau, sur 5 niveaux.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=== Défourailleur ===</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">; Coriace (''Hard to Kill'')</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Arbre Force de la Nature (''Brawn''), compétence de niveau 1.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Augmente la santé maximale de n % ; régénère n % de santé par seconde.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: +4 % de santé maximale et +0,1 % de santé régénérée par niveau, sur 5 niveaux.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">; Défouraillage (''Gunzerking'')</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Compétence d’action</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Rétablit très rapidement 50 % de la santé maximale et régénère la santé en permanence (probablement 4 % de la santé maximale par seconde).</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">; Pas le temps de saigner (''Ain’t Got Time to Bleed'')</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Arbre Force de la Nature (''Brawn''), compétence de niveau 3.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Défouraillage régénère n % de santé par seconde. Plus votre santé est basse, plus la régénération est importante.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: +0,8 % maximum par niveau, sur 5 niveaux.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">; Tyrannosaure sexuel (''Sexual Tyrannosaurus'')</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Arbre Force de la Nature (''Brawn''), compétence de niveau 5.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Subir des dégâts régénère n % de santé pendant 5 secondes (non cumulable).</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: +0,4 % maximum par niveau, sur 5 niveaux.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">; Amène-toi, connard ! (''Come At Me Bro'')</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Arbre Force de la Nature (''Brawn''), compétence de niveau 6.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: en Défouraillage, il est possible de faire un [https://fr.wikipedia.org/wiki/Doigt_d%27honneur doigt d’honneur] aux ennemis proches et de retrouver immédiatement toute sa santé. Les ennemis insultés ont davantage tendance à vous attaquer, mais vous bénéficiez d’un bonus de réduction des dégâts de +250 % pendant 8 secondes.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=== Méchromancienne ===</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">; À un cheveu (''Close Enough'')</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Arbre Amis pour la vie (''Best Friends Forever''), compétence de niveau 1.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Régénère n % de santé par seconde lorsque le chargeur de l’arme en main est plein.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: +0,4 % par niveau, sur 5 niveaux.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">; Discorde (''Discord'')</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Arbre Chaos organisé (''Ordered Chaos''), compétence de niveau 3.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Discorde est activée ou désactivée lorsque l’arme en main est rechargée prématurément, et prend fin lorsqu’il n’y a plus de cumul d’Anarchie&lt;sup&gt;[[Régénération de santé (Borderlands 2)#Notes|[1]]]&lt;/sup&gt; (chaque cumul est perdu toutes les 1,33 seconde).</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: +65 % de précision, +25 % de cadence de tir et +3 % de santé régénérée par seconde, sur 1 niveau.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">; Griffes (''With Claws'')</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Arbre Chaos organisé (''Ordered Chaos''), compétence de niveau 6.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Chaque cumul d’Anarchie ajoute 0,6 % de bonus de dégâts au corps à corps ; chaque attaque au corps à corps draine la santé de l’ennemi frappé. Plus votre santé est basse, plus le drainage est important.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: +90 % maximum de bonus de dégâts et +30 % maximum de santé drainée, sur 1 niveau.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=== Sadique ===</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">; Frisson mortel (''Thrill of the Kill'')</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Arbre Folie (''Mania''), compétence de niveau 3.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Lorsque vous tuez un ennemi, n % des dégâts superflus sont convertis en santé.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Premier niveau à +50 %, +10 % par niveau suivant, sur 5 niveaux.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">; Lâcher la bête (''Release the Beast'')</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Arbre Folie (''Mania''), compétence de niveau 6.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Cette compétence peut être activée lorsque vous passez sous la barre des 33 % de santé (indicateur '''!''').</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Vous récupérez l’intégralité de votre santé. Vous bénéficiez d’un bonus de dégâts au corps à corps de +100 %, et une réduction des dégâts de +50 %.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=== Sirène ===</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">; Douce libération (''Sweet Release'')</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Arbre Harmonie (''Harmony''), compétence de niveau 1.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Tuer un ennemi tenu en verrouillage de phase crée n orbes de vie (à l’image des [[Grenade (Borderlands 2)|grenades à transfusion]]) qui peuvent soigner votre équipe&lt;sup&gt;[[Régénération de santé (Borderlands 2)#Notes|[2]]]&lt;/sup&gt;. Chaque orbe régénère 15 % de la santé manquante du bénéficiaire.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: +1 orbe par niveau, sur 5 niveaux.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">; Extase (''Elated'')</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Arbre Harmonie (''Harmony''), compétence de niveau 3.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Tant que vous avez un ennemi en verrouillage de phase, la santé de votre équipe se régénère à chaque seconde de n % de votre santé maximale.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: +1 % par niveau, sur 5 niveaux.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">; Perfusion (''Sustenance'')</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Arbre Harmonie (''Harmony''), compétence de niveau 4.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Votre santé se régénère constamment, chaque seconde de n % de votre santé manquante.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: +0,4 % par niveau, sur 5 niveaux.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">; Source de vie (''Life Tap'')</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Arbre Harmonie (''Harmony''), compétence de niveau 5.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: Quand vous tuez un ennemi, blesser un ennemi convertit n % des dégâts en santé, pendant 7 secondes (non cumulable).</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">: +1,2 % par niveau, sur 5 niveaux.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">&lt;!-- To do: Blood of Terramorphous; Neogenator; Moxxi's guns --&gt;</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">== Notes ==</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"># Les cumuls d’Anarchie nécessitent l’activation de la compétence Anarchie (''Anarchy'') (arbre Chaos Organisé (''Ordered Chaos''), compétence de niveau 1), qui coûte 1 point.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"># ''Équipe'' : c’est-à-dire, vous et vos alliés.</del></div></td><td colspan="2" class="diff-side-added"></td></tr> </table> Vajolo
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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910
https://wiki.nofrag.com/index.php?title=R%C3%A9g%C3%A9n%C3%A9ration_de_sant%C3%A9_(Borderlands_2)&diff=2876&oldid=prev Vajolo : /* Défourailleur */ Régénération santé 2018-08-27T23:12:49Z <p><span class="autocomment">Défourailleur : </span> Régénération santé</p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="fr"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Version précédente</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 28 août 2018 à 00:12</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l39">Ligne 39 :</td> <td colspan="2" class="diff-lineno">Ligne 39 :</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Défouraillage (&#039;&#039;Gunzerking&#039;&#039;)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Défouraillage (&#039;&#039;Gunzerking&#039;&#039;)</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Compétence d’action</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Compétence d’action</div></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: Rétablit <del style="font-weight: bold; text-decoration: none;">immédiatement </del>50 % de la santé.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: Rétablit <ins style="font-weight: bold; text-decoration: none;">très rapidement </ins>50 % de la santé <ins style="font-weight: bold; text-decoration: none;">maximale et régénère la santé en permanence (probablement 4 % de la santé maximale par seconde)</ins>.</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Pas le temps de saigner (&#039;&#039;Ain’t Got Time to Bleed&#039;&#039;)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Pas le temps de saigner (&#039;&#039;Ain’t Got Time to Bleed&#039;&#039;)</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Arbre Force de la Nature (&#039;&#039;Brawn&#039;&#039;), compétence de niveau 3.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Arbre Force de la Nature (&#039;&#039;Brawn&#039;&#039;), compétence de niveau 3.</div></td></tr> </table> Vajolo
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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

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https://wiki.nofrag.com/index.php?title=R%C3%A9g%C3%A9n%C3%A9ration_de_sant%C3%A9_(Borderlands_2)&diff=2875&oldid=prev Vajolo : /* Compétences */ Sadique et Sirène + compétences en français pour Commando 2018-08-27T22:29:59Z <p><span class="autocomment">Compétences : </span> Sadique et Sirène + compétences en français pour Commando</p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="fr"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Version précédente</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 27 août 2018 à 23:29</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18">Ligne 18 :</td> <td colspan="2" class="diff-lineno">Ligne 18 :</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Commando ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Commando ===</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; (''Able'')</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; <ins style="font-weight: bold; text-decoration: none;">Autonome </ins>(''Able'')</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Arbre Guérilla (&#039;&#039;Guerrilla&#039;&#039;), compétence de niveau 3.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Arbre Guérilla (&#039;&#039;Guerrilla&#039;&#039;), compétence de niveau 3.</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Blesser un ennemi régénère n % de santé par seconde pendant 3 secondes (non cumulable).  </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Blesser un ennemi régénère n % de santé par seconde pendant 3 secondes (non cumulable).  </div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: +0,4 % maximum par niveau, sur 5 niveaux.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: +0,4 % maximum par niveau, sur 5 niveaux.</div></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; (''Grit'')</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; <ins style="font-weight: bold; text-decoration: none;">Intrépide </ins>(''Grit'')</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Arbre Survie (&#039;&#039;Survival&#039;&#039;), compétence de niveau 5.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Arbre Survie (&#039;&#039;Survival&#039;&#039;), compétence de niveau 5.</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Vous avez n % de chance d’ignorer les dégâts fatals et de régénérer 50 % de votre santé.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Vous avez n % de chance d’ignorer les dégâts fatals et de régénérer 50 % de votre santé.</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: +4 % maximum par niveau, sur 5 niveaux.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: +4 % maximum par niveau, sur 5 niveaux.</div></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>; (''Preparation'')</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; <ins style="font-weight: bold; text-decoration: none;">Préparation </ins>(''Preparation'')</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Arbre Survie (&#039;&#039;Survival&#039;&#039;), compétence de niveau 1.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Arbre Survie (&#039;&#039;Survival&#039;&#039;), compétence de niveau 1.</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Augmente la capacité du bouclier de n % ; régénère n % de santé lorsque le bouclier est plein.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Augmente la capacité du bouclier de n % ; régénère n % de santé lorsque le bouclier est plein.</div></td></tr> <tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l60">Ligne 60 :</td> <td colspan="2" class="diff-lineno">Ligne 60 :</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Discorde (&#039;&#039;Discord&#039;&#039;)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Discorde (&#039;&#039;Discord&#039;&#039;)</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Arbre Chaos organisé (&#039;&#039;Ordered Chaos&#039;&#039;), compétence de niveau 3.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: Arbre Chaos organisé (&#039;&#039;Ordered Chaos&#039;&#039;), compétence de niveau 3.</div></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>: Discorde est activée ou désactivée lorsque l’arme en main est rechargée prématurément, et prend fin lorsqu’il n’y a plus de cumul d’Anarchie (chaque cumul est perdu toutes les 1,33 seconde).</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>: Discorde est activée ou désactivée lorsque l’arme en main est rechargée prématurément, et prend fin lorsqu’il n’y a plus de cumul d’Anarchie<ins style="font-weight: bold; text-decoration: none;">&lt;sup&gt;[[Régénération de santé (Borderlands 2)#Notes|[1]]]&lt;/sup&gt; </ins>(chaque cumul est perdu toutes les 1,33 seconde).</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: +65 % de précision, +25 % de cadence de tir et +3 % de santé régénérée par seconde, sur 1 niveau.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>: +65 % de précision, +25 % de cadence de tir et +3 % de santé régénérée par seconde, sur 1 niveau.</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Griffes (&#039;&#039;With Claws&#039;&#039;)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>; Griffes (&#039;&#039;With Claws&#039;&#039;)</div></td></tr> <tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l69">Ligne 69 :</td> <td colspan="2" class="diff-lineno">Ligne 69 :</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Sadique ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Sadique ===</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Thrill of the Kill''<del style="font-weight: bold; text-decoration: none;"> </del>; ''Release the Beast''</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">; Frisson mortel (</ins>''Thrill of the Kill''<ins style="font-weight: bold; text-decoration: none;">)</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: Arbre Folie (''Mania''), compétence de niveau 3.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: Lorsque vous tuez un ennemi, n % des dégâts superflus sont convertis en santé.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: Premier niveau à +50 %, +10 % par niveau suivant, sur 5 niveaux.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; <ins style="font-weight: bold; text-decoration: none;">Lâcher la bête (</ins>''Release the Beast''<ins style="font-weight: bold; text-decoration: none;">)</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: Arbre Folie (''Mania''), compétence de niveau 6.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: Cette compétence peut être activée lorsque vous passez sous la barre des 33 % de santé (indicateur '''!''').</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: Vous récupérez l’intégralité de votre santé. Vous bénéficiez d’un bonus de dégâts au corps à corps de +100 %, et une réduction des dégâts de +50 %.</ins></div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Sirène ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Sirène ===</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Douce libération (''Sweet Release'')<del style="font-weight: bold; text-decoration: none;"> </del>; Extase (''Elated'')<del style="font-weight: bold; text-decoration: none;"> </del>; Perfusion (''Sustenance'')<del style="font-weight: bold; text-decoration: none;"> </del>; Source de vie (''Life Tap'')</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">; </ins>Douce libération (''Sweet Release'')</div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: Arbre Harmonie (''Harmony''), compétence de niveau 1.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: Tuer un ennemi tenu en verrouillage de phase crée n orbes de vie (à l’image des [[Grenade (Borderlands 2)|grenades à transfusion]]) qui peuvent soigner votre équipe&lt;sup&gt;[[Régénération de santé (Borderlands 2)#Notes|[2]]]&lt;/sup&gt;. Chaque orbe régénère 15 % de la santé manquante du bénéficiaire.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: +1 orbe par niveau, sur 5 niveaux.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; Extase (''Elated'')</div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: Arbre Harmonie (''Harmony''), compétence de niveau 3.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: Tant que vous avez un ennemi en verrouillage de phase, la santé de votre équipe se régénère à chaque seconde de n % de votre santé maximale.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: +1 % par niveau, sur 5 niveaux.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; Perfusion (''Sustenance'')</div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: Arbre Harmonie (''Harmony''), compétence de niveau 4.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: Votre santé se régénère constamment, chaque seconde de n % de votre santé manquante.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: +0,4 % par niveau, sur 5 niveaux.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>; Source de vie (''Life Tap'')</div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: Arbre Harmonie (''Harmony''), compétence de niveau 5.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: Quand vous tuez un ennemi, blesser un ennemi convertit n % des dégâts en santé, pendant 7 secondes (non cumulable).</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: +1,2 % par niveau, sur 5 niveaux.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">&lt;!-- To do: Blood of Terramorphous; Neogenator; Moxxi's guns --&gt;</ins></div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Notes ==</ins></div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">&lt;!</del>-- <del style="font-weight: bold; text-decoration: none;">To do: Blood of Terramorphous; Neogenator; Moxxi's guns&gt;</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"># Les cumuls d’Anarchie nécessitent l’activation de la compétence Anarchie (''Anarchy'') (arbre Chaos Organisé (''Ordered Chaos''), compétence de niveau 1), qui coûte 1 point.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"># ''Équipe'' : c’est</ins>-<ins style="font-weight: bold; text-decoration: none;">à</ins>-<ins style="font-weight: bold; text-decoration: none;">dire, vous et vos alliés.</ins></div></td></tr> </table> Vajolo
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https://wiki.nofrag.com/index.php?title=R%C3%A9g%C3%A9n%C3%A9ration_de_sant%C3%A9_(Borderlands_2)&diff=2874&oldid=prev Vajolo : Page créée avec « Dans Borderlands 2, la '''régénération de santé''' dépend principalement des compétences de personnage et des modes de classes, mais a... » 2018-08-27T01:48:41Z <p>Page créée avec « Dans <a href="/Borderlands_2" title="Borderlands 2">Borderlands 2</a>, la &#039;&#039;&#039;régénération de santé&#039;&#039;&#039; dépend principalement des <a href="/Classe_(Borderlands_2)" title="Classe (Borderlands 2)">compétences de personnage</a> et des modes de classes, mais a... »</p> <p><b>Nouvelle page</b></p><div>Dans [[Borderlands 2]], la &#039;&#039;&#039;régénération de santé&#039;&#039;&#039; dépend principalement des [[Classe (Borderlands 2)|compétences de personnage]] et des modes de classes, mais aussi d’autres combinaisons.<br /> <br /> == Compétences ==<br /> <br /> Chaque [[Classe (Borderlands 2)|classe de personnage]] dispose de compétences pour récupérer de la santé. Les modes de classe peuvent accroitre les statistiques de ces compétences. <br /> <br /> === Assassin ===<br /> <br /> ; Exaltati0n (&#039;&#039;Resurgence&#039;&#039;)<br /> : Arbre Bain de sang (&#039;&#039;Bloodshed&#039;&#039;), compétence de niveau 4.<br /> : Tuer un ennemi d’une attaque au corps à corps régénère n % de santé. Plus votre santé est basse, plus vous en récupérez.<br /> : +4 % maximum par niveau, sur 5 niveaux.<br /> ; Innervati0n (&#039;&#039;Innervate&#039;&#039;)<br /> : [[Classe (Borderlands 2)#Arbre de compétences|Arbre]] Ruse (&#039;&#039;Cunning&#039;&#039;), compétence de niveau 4.<br /> : Lorsque Leurr3 est actif, régénère n % de santé par seconde.<br /> : +0,8 % par niveau, sur 5 niveaux.<br /> <br /> === Commando ===<br /> <br /> ; (&#039;&#039;Able&#039;&#039;)<br /> : Arbre Guérilla (&#039;&#039;Guerrilla&#039;&#039;), compétence de niveau 3.<br /> : Blesser un ennemi régénère n % de santé par seconde pendant 3 secondes (non cumulable). <br /> : +0,4 % maximum par niveau, sur 5 niveaux.<br /> ; (&#039;&#039;Grit&#039;&#039;)<br /> : Arbre Survie (&#039;&#039;Survival&#039;&#039;), compétence de niveau 5.<br /> : Vous avez n % de chance d’ignorer les dégâts fatals et de régénérer 50 % de votre santé.<br /> : +4 % maximum par niveau, sur 5 niveaux.<br /> ; (&#039;&#039;Preparation&#039;&#039;)<br /> : Arbre Survie (&#039;&#039;Survival&#039;&#039;), compétence de niveau 1.<br /> : Augmente la capacité du bouclier de n % ; régénère n % de santé lorsque le bouclier est plein.<br /> : +3 % de bouclier et +0,4 % de santé par niveau, sur 5 niveaux.<br /> <br /> === Défourailleur ===<br /> <br /> ; Coriace (&#039;&#039;Hard to Kill&#039;&#039;)<br /> : Arbre Force de la Nature (&#039;&#039;Brawn&#039;&#039;), compétence de niveau 1.<br /> : Augmente la santé maximale de n % ; régénère n % de santé par seconde.<br /> : +4 % de santé maximale et +0,1 % de santé régénérée par niveau, sur 5 niveaux.<br /> ; Défouraillage (&#039;&#039;Gunzerking&#039;&#039;)<br /> : Compétence d’action<br /> : Rétablit immédiatement 50 % de la santé.<br /> ; Pas le temps de saigner (&#039;&#039;Ain’t Got Time to Bleed&#039;&#039;)<br /> : Arbre Force de la Nature (&#039;&#039;Brawn&#039;&#039;), compétence de niveau 3.<br /> : Défouraillage régénère n % de santé par seconde. Plus votre santé est basse, plus la régénération est importante.<br /> : +0,8 % maximum par niveau, sur 5 niveaux.<br /> ; Tyrannosaure sexuel (&#039;&#039;Sexual Tyrannosaurus&#039;&#039;)<br /> : Arbre Force de la Nature (&#039;&#039;Brawn&#039;&#039;), compétence de niveau 5.<br /> : Subir des dégâts régénère n % de santé pendant 5 secondes (non cumulable).<br /> : +0,4 % maximum par niveau, sur 5 niveaux.<br /> ; Amène-toi, connard ! (&#039;&#039;Come At Me Bro&#039;&#039;)<br /> : Arbre Force de la Nature (&#039;&#039;Brawn&#039;&#039;), compétence de niveau 6.<br /> : en Défouraillage, il est possible de faire un [https://fr.wikipedia.org/wiki/Doigt_d%27honneur doigt d’honneur] aux ennemis proches et de retrouver immédiatement toute sa santé. Les ennemis insultés ont davantage tendance à vous attaquer, mais vous bénéficiez d’un bonus de réduction des dégâts de +250 % pendant 8 secondes.<br /> <br /> === Méchromancienne ===<br /> <br /> ; À un cheveu (&#039;&#039;Close Enough&#039;&#039;)<br /> : Arbre Amis pour la vie (&#039;&#039;Best Friends Forever&#039;&#039;), compétence de niveau 1.<br /> : Régénère n % de santé par seconde lorsque le chargeur de l’arme en main est plein.<br /> : +0,4 % par niveau, sur 5 niveaux.<br /> ; Discorde (&#039;&#039;Discord&#039;&#039;)<br /> : Arbre Chaos organisé (&#039;&#039;Ordered Chaos&#039;&#039;), compétence de niveau 3.<br /> : Discorde est activée ou désactivée lorsque l’arme en main est rechargée prématurément, et prend fin lorsqu’il n’y a plus de cumul d’Anarchie (chaque cumul est perdu toutes les 1,33 seconde).<br /> : +65 % de précision, +25 % de cadence de tir et +3 % de santé régénérée par seconde, sur 1 niveau.<br /> ; Griffes (&#039;&#039;With Claws&#039;&#039;)<br /> : Arbre Chaos organisé (&#039;&#039;Ordered Chaos&#039;&#039;), compétence de niveau 6.<br /> : Chaque cumul d’Anarchie ajoute 0,6 % de bonus de dégâts au corps à corps ; chaque attaque au corps à corps draine la santé de l’ennemi frappé. Plus votre santé est basse, plus le drainage est important.<br /> : +90 % maximum de bonus de dégâts et +30 % maximum de santé drainée, sur 1 niveau.<br /> <br /> === Sadique ===<br /> <br /> &#039;&#039;Thrill of the Kill&#039;&#039; ; &#039;&#039;Release the Beast&#039;&#039;<br /> <br /> === Sirène ===<br /> <br /> Douce libération (&#039;&#039;Sweet Release&#039;&#039;) ; Extase (&#039;&#039;Elated&#039;&#039;) ; Perfusion (&#039;&#039;Sustenance&#039;&#039;) ; Source de vie (&#039;&#039;Life Tap&#039;&#039;)<br /> <br /> <br /> &lt;!-- To do: Blood of Terramorphous; Neogenator; Moxxi&#039;s guns&gt;</div> Vajolo