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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

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https://wiki.nofrag.com/index.php?action=history&feed=atom&title=Les_armes Les armes - Historique des versions 2026-10-31T19:30:31Z Historique des versions pour cette page sur le wiki MediaWiki 1.44.0
Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2956
https://wiki.nofrag.com/index.php?title=Les_armes&diff=3020&oldid=prev 91.169.183.107 : /* Les armes et accessoires dans les FPS */ 2025-11-23T10:58:12Z <p><span class="autocomment">Les armes et accessoires dans les FPS</span></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="fr"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Version précédente</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 23 novembre 2025 à 11:58</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l205">Ligne 205 :</td> <td colspan="2" class="diff-lineno">Ligne 205 :</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Les armes et accessoires dans les FPS ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Les armes et accessoires dans les FPS ==</div></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Les différents types d'armes</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*</ins>Les différents types d'armes</div></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Les Accessoires</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*</ins>Les Accessoires</div></td></tr> </table> 91.169.183.107
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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/Language.php on line 2910

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Deprecated: ord(): Providing a string that is not one byte long is deprecated. Use ord($str[0]) instead in /home/megu3938/wiki.nofrag.com/includes/language/MessageCache.php on line 955

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https://wiki.nofrag.com/index.php?title=Les_armes&diff=3019&oldid=prev 91.169.183.107 le 23 novembre 2025 à 10:57 2025-11-23T10:57:35Z <p></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="fr"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Version précédente</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 23 novembre 2025 à 11:57</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l203">Ligne 203 :</td> <td colspan="2" class="diff-lineno">Ligne 203 :</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Les armes magiques  et psychiques sont souvent des armes spéciales dont les propriétés défient souvent la réalité. Il arrive souvent que ce sont des armes d&#039;aspect pratiquement banal ayant des effets particuliers.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Les armes magiques  et psychiques sont souvent des armes spéciales dont les propriétés défient souvent la réalité. Il arrive souvent que ce sont des armes d&#039;aspect pratiquement banal ayant des effets particuliers.</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>En guise de munition, la grande particularité des ces armes c&#039;est qu&#039;elles utilisent souvent des éléments spirituels faisant parti de l&#039;entité utilisatrice. Ca peut être de la mana, du ki ou tout autre forme d&#039;énergie &quot;spirituelle&quot; Du coup cette &quot;munition&quot; est très souvent universelle et seul les armes relativement conventionnelles sont le complément de ces armes magiques. Ces armes sont aussi dans certains cas des utilitaires puissants grâce à cette capacité de ne dépendre que de l&#039;imagination ... Enfin il arrive que le détenteur de l&#039;arme ne soit pas doté de pouvoirs spéciaux et du coup les munitions de l&#039;arme sont proche d&#039;armes conventionnelles vu qu&#039;il faudra trouver la recharge par un objet magique ...</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>En guise de munition, la grande particularité des ces armes c&#039;est qu&#039;elles utilisent souvent des éléments spirituels faisant parti de l&#039;entité utilisatrice. Ca peut être de la mana, du ki ou tout autre forme d&#039;énergie &quot;spirituelle&quot; Du coup cette &quot;munition&quot; est très souvent universelle et seul les armes relativement conventionnelles sont le complément de ces armes magiques. Ces armes sont aussi dans certains cas des utilitaires puissants grâce à cette capacité de ne dépendre que de l&#039;imagination ... Enfin il arrive que le détenteur de l&#039;arme ne soit pas doté de pouvoirs spéciaux et du coup les munitions de l&#039;arme sont proche d&#039;armes conventionnelles vu qu&#039;il faudra trouver la recharge par un objet magique ...</div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Les armes et accessoires dans les FPS ==</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Les différents types d'armes</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Les Accessoires</ins></div></td></tr> </table> 91.169.183.107
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https://wiki.nofrag.com/index.php?title=Les_armes&diff=2548&oldid=prev Gladius : /* Les armes chimiques */ 2017-12-03T22:17:15Z <p><span class="autocomment">Les armes chimiques</span></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="fr"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Version précédente</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 3 décembre 2017 à 23:17</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l197">Ligne 197 :</td> <td colspan="2" class="diff-lineno">Ligne 197 :</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Cette catégorie tout comme les armes à énergie possède souvent des propriétés particulières, une certaine flexibilité, sauf que dans des contextes réalistes ou plausibles, celle ci reste toute fois, beaucoup plus limités. Les armes chimiques sont parfois des armes basées sur des créatures, ainsi les créatures dans des cas précis apportent des propriétés tout à fait identiques aux armes à énergie tels que des munitions infinies, ou auto régénératrices. une autre particularité c&#039;est que les armes chimiques sont très souvent des fluides gazeux ou liquides ayant des méthodes de propagation particulières.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Cette catégorie tout comme les armes à énergie possède souvent des propriétés particulières, une certaine flexibilité, sauf que dans des contextes réalistes ou plausibles, celle ci reste toute fois, beaucoup plus limités. Les armes chimiques sont parfois des armes basées sur des créatures, ainsi les créatures dans des cas précis apportent des propriétés tout à fait identiques aux armes à énergie tels que des munitions infinies, ou auto régénératrices. une autre particularité c&#039;est que les armes chimiques sont très souvent des fluides gazeux ou liquides ayant des méthodes de propagation particulières.</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ces éléments chimiques ont souvent des effets temporisés pour inhiber les capacités des personnages, les armes chimiques sont souvent plus efficaces face aux entités organiques par rapport aux entités mécaniques. Ce sont rarement des armes de combat rapproché, lorsque celles ci sont portées par une entité utilisatrice.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ces éléments chimiques ont souvent des effets temporisés pour inhiber les capacités des personnages, les armes chimiques sont souvent plus efficaces face aux entités organiques par rapport aux entités mécaniques. Ce sont rarement des armes de combat rapproché, lorsque celles ci sont portées par une entité utilisatrice.</div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Enfin il arrive que les armes chimique soient des armes très conventionnelles utilisant des projectiles qui le sont tout autant sauf que ceux ci sont là pour transporter et délivrer le produit chimique au moment de l'impact ou bien de le diffuser pendant son trajet.</ins></div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Les armes magiques et psychiques ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Les armes magiques et psychiques ===</div></td></tr> </table> Gladius
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https://wiki.nofrag.com/index.php?title=Les_armes&diff=2526&oldid=prev Gladius : /* Les accessoires d'arme */ 2017-12-02T23:59:01Z <p><span class="autocomment">Les accessoires d&#039;arme</span></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="fr"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Version précédente</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 3 décembre 2017 à 00:59</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l172">Ligne 172 :</td> <td colspan="2" class="diff-lineno">Ligne 172 :</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Il arrive qu&#039;on passe par un améliorateur, ou bien par un dispositif complètement différent. Il arrive que l&#039;on puisse repasser vers le chargeur standard, mais pas toujours.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Il arrive qu&#039;on passe par un améliorateur, ou bien par un dispositif complètement différent. Il arrive que l&#039;on puisse repasser vers le chargeur standard, mais pas toujours.</div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Le modifieur ou convertisseur'''</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Ces accessoires permettent de convertir une arme en une autre, elle aura une partie du design de base, celle ci dépendra de l'accessoire, et aura une fonction soit dérivée, soit inédite.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''La sous arme'''</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Il arrive que l'on peut modifier l'arme sous le canon d'une arme principale, dans ces cas là on peut avoir divers ajouts permettant soit de pouvoir agir dans des situations plus diverses, soit d'avoir des armes complémentaires, ou une arme discrète ayant l'arme principale en cas de situation qui se compliquerait.</ins></div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Les différents types d&#039;armes ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Les différents types d&#039;armes ==</div></td></tr> </table> Gladius
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https://wiki.nofrag.com/index.php?title=Les_armes&diff=2525&oldid=prev Gladius : /* Les accessoires d'arme */ 2017-12-02T23:31:23Z <p><span class="autocomment">Les accessoires d&#039;arme</span></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="fr"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Version précédente</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 3 décembre 2017 à 00:31</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l145">Ligne 145 :</td> <td colspan="2" class="diff-lineno">Ligne 145 :</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Les accessoires d&#039;arme ====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Les accessoires d&#039;arme ====</div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Les accessoires d'arme font parti soit d'éléments de personnalisation, soit d'amélioration. Ainsi leur utilisation s'ils affectent la jouabilité de l'arme passe par une touche particulière ou un mode dédié à l'utilisation de ces accessoires. Enfin certains accessoires sont des éléments d'avantage cosmétiques qui au mieux changent les statistiques des armes.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Les Viseurs'''</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Lunettes, viseurs holographiques, mécaniques, moniteurs de visée, pointeurs laser, etc ... Ils permettent de pouvoir viser et de rendre cette visée plus facile.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Aussi dans le cas des lunettes, on peut voir et tirer de très loin tout en ayant un maximum de chance d'atteindre sa cible.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Les dispositifs de silencieux'''</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Ces dispositifs sont surtout utiles dans les jeux ayant des éléments d'infiltration, ainsi on peut tuer discrètement avec une arme habituellement très bruyante.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Les dispositifs d'aide à la vision'''</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Lampe torches, infrarouges, vision nocturne, radar, tous ces dispositifs permettent de voir alors qu'il nous est pas forcément possible de voir, pour ce qui est des radars et des infrarouges on peut détecter des cibles parfois cachés par des obstacles</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Les améliorateurs'''</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Certains accessoires améliorent les armes de plusieurs façons, ils sont souvent permanents, mais il arrive que ces objets soient temporaires.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Les refroidisseurs'''</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Certaines armes ont tendance à surchauffer ou bien ont une cadence de tir irrégulière et relativement faible. Du coup le refroidisseur pallie à tous ces problèmes et permet une bonne cadence de tir ou bien une utilisation beaucoup plus longue d'armes qui surchauffent.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Les chargeurs'''</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Il arrive qu'on passe par un améliorateur, ou bien par un dispositif complètement différent. Il arrive que l'on puisse repasser vers le chargeur standard, mais pas toujours.</ins></div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Les différents types d&#039;armes ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Les différents types d&#039;armes ==</div></td></tr> </table> Gladius
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https://wiki.nofrag.com/index.php?title=Les_armes&diff=2524&oldid=prev Gladius : /* Le tir */ 2017-12-02T23:03:16Z <p><span class="autocomment">Le tir</span></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="fr"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Version précédente</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 3 décembre 2017 à 00:03</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l131">Ligne 131 :</td> <td colspan="2" class="diff-lineno">Ligne 131 :</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Le tir ====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Le tir ====</div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Le tir permet d'attaquer le plus souvent avec l'attaque principale de l'arme, celui ci peut varier si il y a un mode de tir ou bien une fonction quelconque qui fera que l'arme au lieu d'attaquer au moment du tir le fera seulement une fois le bouton relâché ou parce que le chargement a été effectué. Enfin fait très rare mais qui existe, le tir principal peut activer la lunette lors de l'attaque, puis au moment de relâcher la touche effectuer l'attaque. Cela permet d'avoir une arme à lunette sans forcément avoir besoin d'un bouton associé pour l'activation de cette lunette.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Tir secondaire, tir tertiaire, etc ...'''</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Dans certains jeux il existe des tirs alternatifs, ces tirs varient en fonction des jeux et des armes que l'on peut utiliser. Ainsi ces tirs sont très variés et ne sont pas toujours des tirs, il arrive aussi que ce soit l’utilisation, l'installation d'un accessoire, le passage d'une à deux armes de poing ou bien un changement de mode ou de munition pour le tir primaire. Du coup il est un peu difficile de faire une distinction bien définie. Du moins lorsqu'il s'agit de modes de tir à proprement parler, alors on peut avoir des choses plus ou moins intéressantes, comme par exemple, que si on a une arme à chaque main, le tir principal utilisera l'arme d'une main, tandis que le tir secondaire utilisera celui de l'autre main. Ensuite si l'arme que l'on possède possède plusieurs modes d'attaque le tir primaire, secondaire, voire tertiaire activera l'une des attaques qui consommeront soit une munition pour des effets différents, soit plusieurs munitions pour des effets différents ou une attaque similaire à l'attaque principale, mais plus puissante. Bien sûr, il arrive que les attaques primaires consomment plus de munitions, mais c'est plus rare. En général les attaques sont en corrélation avec les munitions utilisés. Ainsi un lance roquettes pourra tirer des grenades, ou bien un fusil d'assaut pourra tirer plusieurs cartouches pour simuler l'attaque d'un fusil à pompe. Lorsque les armes sont deux armes en une du genre fusil d'assaut avec un fusil à pompe incorporé, il arrive souvent que ces armes ont une munition pour chaque plateforme (balles pour le fusil et chevrotines pour le fusil à pompe). De ce fait il arrive que les deux armes se rechargent avec leur propre séquence ou bien que le bouton recharger ne fonctionne que pour l'arme principale.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Enfin il arrive que les attaques secondaires des armes en question ne sont des attaques de combat rapproché, ainsi on pourra donner un coup de crosse, ou de bayonette en guise d'attaque alternative.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* '''Le changement de mode'''</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Il arrive que des jeux possèdent ce genre de contrôle, et le plus souvent il s'agit de contrôler des armes automatiques les faisant passer de auto, rafale et coup par coup, ou bien de changer la cadence de tir d'une mitrailleuse. Dans d'autres jeux, on peut avoir quelque chose qui s'apparente aux tirs alternatifs, sauf qu'ici, c'est le tir primaire qui est modifié.</ins></div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Parfois le changement de mode s'apparente à une personnalisation des armes</ins></div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Les accessoires d&#039;arme ====</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Les accessoires d&#039;arme ====</div></td></tr> </table> Gladius
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https://wiki.nofrag.com/index.php?title=Les_armes&diff=2523&oldid=prev Gladius : /* Les armes magiques et psychiques */ 2017-12-02T22:20:39Z <p><span class="autocomment">Les armes magiques et psychiques</span></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="fr"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Version précédente</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 2 décembre 2017 à 23:20</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l154">Ligne 154 :</td> <td colspan="2" class="diff-lineno">Ligne 154 :</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Les armes magiques  et psychiques sont souvent des armes spéciales dont les propriétés défient souvent la réalité. Il arrive souvent que ce sont des armes d&#039;aspect pratiquement banal ayant des effets particuliers.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Les armes magiques  et psychiques sont souvent des armes spéciales dont les propriétés défient souvent la réalité. Il arrive souvent que ce sont des armes d&#039;aspect pratiquement banal ayant des effets particuliers.</div></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>En guise de munition, la grande particularité des ces armes c'est qu'elles utilisent souvent des éléments spirituels faisant parti de l'entité utilisatrice. Ca peut être de la mana, du ki ou tout autre forme d'énergie "spirituelle" Du coup cette "munition" est très souvent universelle et seul les armes relativement conventionnelles sont le complément de ces armes magiques. Ces armes sont aussi dans certains cas des utilitaires puissants grâce à cette capacité de ne dépendre que de l'imagination ...</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>En guise de munition, la grande particularité des ces armes c'est qu'elles utilisent souvent des éléments spirituels faisant parti de l'entité utilisatrice. Ca peut être de la mana, du ki ou tout autre forme d'énergie "spirituelle" Du coup cette "munition" est très souvent universelle et seul les armes relativement conventionnelles sont le complément de ces armes magiques. Ces armes sont aussi dans certains cas des utilitaires puissants grâce à cette capacité de ne dépendre que de l'imagination <ins style="font-weight: bold; text-decoration: none;">... Enfin il arrive que le détenteur de l'arme ne soit pas doté de pouvoirs spéciaux et du coup les munitions de l'arme sont proche d'armes conventionnelles vu qu'il faudra trouver la recharge par un objet magique </ins>...</div></td></tr> </table> Gladius
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https://wiki.nofrag.com/index.php?title=Les_armes&diff=2522&oldid=prev Gladius : /* Les armes à énergie */ 2017-12-02T22:17:46Z <p><span class="autocomment">Les armes à énergie</span></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="fr"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Version précédente</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 2 décembre 2017 à 23:17</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l144">Ligne 144 :</td> <td colspan="2" class="diff-lineno">Ligne 144 :</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ce type d&#039;arme est un peu particulier, et est généralement une catégorie d&#039;arme de tir, ou ayant pour élément actif, des électrodes ou bien un élément composé d&#039;énergie lorsque c&#039;est une arme de contact.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ce type d&#039;arme est un peu particulier, et est généralement une catégorie d&#039;arme de tir, ou ayant pour élément actif, des électrodes ou bien un élément composé d&#039;énergie lorsque c&#039;est une arme de contact.</div></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Ces armes sont souvent puissantes, flexibles dut au fait que c'est de l'énergie, ou du plasma, ainsi on trouve des possibilités inédites tels que l'interopérabilité des munitions pour plusieurs armes parfois n'ayant rien avoir entre elles en dehors de la catégorie énergie. Ce qui caractérise souvent les armes de ce type c'est aussi les effets, les fonctions et les chemins de tir. Aussi lorsque nous avons des armes de départ, il existe soit les munitions infinies, soit auto régénérantes, dans le dernier cas, on peut tirer rapidement tant qu'on a des munitions, sinon, il faut attendre plus longtemps entre chaque coup et laisser l'arme se "reposer" avant de pouvoir la réutiliser dans des conditions optimales. Une autre particularité, c'est que même si les munitions sont limités pour ce type d'armes, il est possible de trouver des station de recharge infinies permettant de rendre illimité son utilisation tant que l'on repasse se recharger à la station. Les armes à énergie bien que souvent mortelles, sont aussi très souvent celles qui offrent l'option de tuer ou d'assommer un adversaire. Aussi ces armes ont pour capacité d'inhiber les facultés des entités mécaniques, comme les armes IEM qui souvent n'affectent pas les entités organiques. Ensuite si on contrôle une entité cybernétique, les armes à énergie utiliseront l'énergie interne de l'entité, plutôt que d'avoir un chargeur indépendant.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Ces armes sont souvent puissantes, flexibles dut au fait que c'est de l'énergie, ou du plasma, ainsi on trouve des possibilités inédites tels que l'interopérabilité des munitions pour plusieurs armes parfois n'ayant rien avoir entre elles en dehors de la catégorie énergie. Ce qui caractérise souvent les armes de ce type c'est aussi les effets, les fonctions et les chemins de tir. Aussi lorsque nous avons des armes de départ, il existe soit les munitions infinies, soit auto régénérantes, dans le dernier cas, on peut tirer rapidement tant qu'on a des munitions, sinon, il faut attendre plus longtemps entre chaque coup et laisser l'arme se "reposer" avant de pouvoir la réutiliser dans des conditions optimales. Une autre particularité, c'est que même si les munitions sont limités pour ce type d'armes, il est possible de trouver des station de recharge infinies permettant de rendre illimité son utilisation tant que l'on repasse se recharger à la station. Les armes à énergie bien que souvent mortelles, sont aussi très souvent celles qui offrent l'option de tuer ou d'assommer un adversaire. Aussi ces armes ont pour capacité d'inhiber les facultés des entités mécaniques, comme les armes IEM qui souvent n'affectent pas les entités organiques. Ensuite si on contrôle une entité cybernétique, les armes à énergie utiliseront l'énergie interne de l'entité, plutôt que d'avoir un chargeur indépendant <ins style="font-weight: bold; text-decoration: none;">ce qui rend ce type d'arme parfois proche de la magie</ins>.</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Les armes chimiques ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Les armes chimiques ===</div></td></tr> </table> Gladius
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https://wiki.nofrag.com/index.php?title=Les_armes&diff=2521&oldid=prev Gladius : /* Les armes à énergie */ 2017-12-02T22:17:01Z <p><span class="autocomment">Les armes à énergie</span></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="fr"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Version précédente</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 2 décembre 2017 à 23:17</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l144">Ligne 144 :</td> <td colspan="2" class="diff-lineno">Ligne 144 :</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ce type d&#039;arme est un peu particulier, et est généralement une catégorie d&#039;arme de tir, ou ayant pour élément actif, des électrodes ou bien un élément composé d&#039;énergie lorsque c&#039;est une arme de contact.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ce type d&#039;arme est un peu particulier, et est généralement une catégorie d&#039;arme de tir, ou ayant pour élément actif, des électrodes ou bien un élément composé d&#039;énergie lorsque c&#039;est une arme de contact.</div></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Ces armes sont souvent puissantes, flexibles dut au fait que c'est de l'énergie, ou du plasma, ainsi on trouve des possibilités inédites tels que l'interopérabilité des munitions pour plusieurs armes parfois n'ayant rien avoir entre elles en dehors de la catégorie énergie. Ce qui caractérise souvent les armes de ce type c'est aussi les effets, les fonctions et les chemins de tir. Aussi lorsque nous avons des armes de départ, il existe soit les munitions infinies, soit auto régénérantes, dans le dernier cas, on peut tirer rapidement tant qu'on a des munitions, sinon, il faut attendre plus longtemps entre chaque coup et laisser l'arme se "reposer" avant de pouvoir la réutiliser dans des conditions optimales. Une autre particularité, c'est que même si les munitions sont limités pour ce type d'armes, il est possible de trouver des station de recharge infinies permettant de rendre illimité son utilisation tant que l'on repasse se recharger à la station. Les armes à énergie bien que souvent mortelles, sont aussi très souvent celles qui offrent l'option de tuer ou d'assommer un adversaire. Aussi ces armes ont pour capacité d'inhiber les facultés des entités mécaniques, comme les armes IEM qui souvent n'affectent pas les entités organiques.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Ces armes sont souvent puissantes, flexibles dut au fait que c'est de l'énergie, ou du plasma, ainsi on trouve des possibilités inédites tels que l'interopérabilité des munitions pour plusieurs armes parfois n'ayant rien avoir entre elles en dehors de la catégorie énergie. Ce qui caractérise souvent les armes de ce type c'est aussi les effets, les fonctions et les chemins de tir. Aussi lorsque nous avons des armes de départ, il existe soit les munitions infinies, soit auto régénérantes, dans le dernier cas, on peut tirer rapidement tant qu'on a des munitions, sinon, il faut attendre plus longtemps entre chaque coup et laisser l'arme se "reposer" avant de pouvoir la réutiliser dans des conditions optimales. Une autre particularité, c'est que même si les munitions sont limités pour ce type d'armes, il est possible de trouver des station de recharge infinies permettant de rendre illimité son utilisation tant que l'on repasse se recharger à la station. Les armes à énergie bien que souvent mortelles, sont aussi très souvent celles qui offrent l'option de tuer ou d'assommer un adversaire. Aussi ces armes ont pour capacité d'inhiber les facultés des entités mécaniques, comme les armes IEM qui souvent n'affectent pas les entités organiques<ins style="font-weight: bold; text-decoration: none;">. Ensuite si on contrôle une entité cybernétique, les armes à énergie utiliseront l'énergie interne de l'entité, plutôt que d'avoir un chargeur indépendant</ins>.</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Les armes chimiques ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Les armes chimiques ===</div></td></tr> </table> Gladius
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https://wiki.nofrag.com/index.php?title=Les_armes&diff=2520&oldid=prev Gladius : /* Les aides à la visée et les systèmes de visée intelligents */ 2017-12-02T15:21:08Z <p><span class="autocomment">Les aides à la visée et les systèmes de visée intelligents</span></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="fr"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Version précédente</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Version du 2 décembre 2017 à 16:21</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l93">Ligne 93 :</td> <td colspan="2" class="diff-lineno">Ligne 93 :</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ce type de guidage n&#039;est pas intelligent puisqu&#039;il ne reconnait pas de cible puisqu&#039;il suit un rayon émis le plus souvent par l&#039;arme ou autre chose. Le guidage par rayon permet de suive la visée des utilisateurs jusqu’à détonation ou perte du projectile. Ainsi l&#039;utilisateur peut donner des trajectoires particulières à son projectile guidé ou au dernier moment le faire atterrir sur sa cible. Aussi il est possible de faire en sorte que plusieurs utilisateurs distincts, lancent leurs projectiles alors qu&#039;un seul autre utilisateur sera là pour guider les projectiles vers la ou les cibles.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ce type de guidage n&#039;est pas intelligent puisqu&#039;il ne reconnait pas de cible puisqu&#039;il suit un rayon émis le plus souvent par l&#039;arme ou autre chose. Le guidage par rayon permet de suive la visée des utilisateurs jusqu’à détonation ou perte du projectile. Ainsi l&#039;utilisateur peut donner des trajectoires particulières à son projectile guidé ou au dernier moment le faire atterrir sur sa cible. Aussi il est possible de faire en sorte que plusieurs utilisateurs distincts, lancent leurs projectiles alors qu&#039;un seul autre utilisateur sera là pour guider les projectiles vers la ou les cibles.</div></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Dégainer / Rengainer son arme ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Dégainer / Rengainer son arme ===</div></td></tr> </table> Gladius